What Parents Must Know

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Children have so much natural curiosity and energy, it seems an embarrassment for parents to set them in front of the tube as a regular activity. Playtime should preferably serve to forward a c h i l d ‘ s development across the board, but in true play and fun mode. 

Also, getting a child to play outside is vital to encourage physical fitness and help develop new skills. Plus staying active will help your child to burn off excess energy, stay in shape and sleep better at night. When it comes to age suitable outside activities for toddlers some of the best games to play are the classic childhood games, these games don’t have need of much equipment and can be updated simply to meet the needs of your kids.

Although it is true that most kids spend too much time in front of the TV, judicious use of the tube can work for you. The Discovery Channel and Animal Planet offer programs that improve a child’s knowledge in terms even young children can understand. Kids who see these kind of educational programs when quite young often continue to catch these programs on their own, well into their adolescence. So do not discount TV altogether. This strategy allows the kids to feel they are not denied of television time, while being a wonderful activity for children of any age.

As a sort of advice, parents must find some quality time spending with their child. Becoming a child with your child is an activity that kids love the most. So spend some time with your child, talk to him about his friends, his activities, his school and what he feels. Become a child with him and get involved in his activities. This will make your child get closer to you.

 

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On Video Game Ratings

Posted by: admin  :  Category: fun child games

Choosing the correct and best video games for your children is very significant. When selecting which video game to buy for your children, be sure to check the rating of the software. There are an incredible amount of choices for parents and kids to decide from when it comes time to buy a game. Unfortunately, although many of these video games out there have excellent benefits, some also offers more disadvantages rather than good stuffs.

In order to verify which among the video games for kids are good for your child or children, parents should check the ESRB rating.

The Entertainment Software Rating Board (ESRB) is a non-profit, self-regulatory body established in 1994 by the Entertainment Software Association (ESA). ESRB assigns computer and video game content ratings, enforces industry-adopted advertising guidelines and helps ensure responsible online privacy practices for the interactive entertainment software industry.

There are seven different ratings that the Entertainment Software Ratings Board assigns to games that the parents should be familiar with:

EARLY CHILDHOOD

Titles rated EC (Early Childhood) have content that may be suitable for ages 3 and older. Contains no material that parents would find inappropriate.

EVERYONE

Titles rated E (Everyone) have content that may be suitable for ages 6 and older. Titles in this category may contain minimal cartoon, fantasy or mild violence and/or infrequent use of mild language.

EVERYONE 10+

Titles rated E10+ (Everyone 10 and older) have content that may be suitable for ages 10 and older. Titles in this category may contain more cartoon, fantasy or mild violence, mild language and/or minimal suggestive themes.

TEEN

Titles rated T (Teen) have content that may be suitable for ages 13 and older. Titles in this category may contain violence, suggestive themes, crude humor, minimal blood, simulated gambling, and/or infrequent use of strong language.

MATURE

Titles rated M (Mature) have content that may be suitable for persons ages 17 and older. Titles in this category may contain intense violence, blood and gore, sexual content and/or strong language.

ADULTS ONLY

Titles rated AO (Adults Only) have content that should only be played by persons 18 years and older. Titles in this category may include prolonged scenes of intense violence and/or graphic sexual content and nudity.

RATING PENDING

Titles listed as RP (Rating Pending) have been submitted to the ESRB and are awaiting final rating. (This symbol appears only in advertising prior to a game’s release.)

 

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10 Good Things About Video Games

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For many years, video games have occupied toy store shelves. Producing a variety of games that cover everything from racing to action to movies, game console manufacturers have tapped into a very productive industry. Although the popular phrase “too much of a good thing” does relate when it comes to video games, studies proved that a considerable portion of games can be beneficial to the brain.

Video games help to develop and tune up a long list of cognitive milestones. Playing these games help out in the growth of thinking and problem-solving skills, as well as reasoning and memory capabilities. Video games can also ignite a child’s interest in a particular subject, causing them to not only pick up information throughout the game, but to search for further details at a later date, such as games based on animals, nature, or real-life events.

Language in particular is one of the most important components of video games. During almost any picky game, the player must be aware of the instructions given and come to a decision how to proceed; this is even factual for young children’s games. Video games have the capability to teach kids various words in other languages, as well as cheering them to recognize the alphabet and numbers, or set in motion to take the first steps towards reading. Thus, playing video games often helps to improve the vocabulary of a child.

And aside from these benefits, there are other good things about video games:

1. Develops empathy.

2. Has positive effects on cognitive health

3. Video games are a lot better than television

4. Perk up the hand-eye coordination

5. A tonic cure for intense pain (for cancer stricken kids)

6. Helps for a better vision

7. Ease the common stress and aids in post-traumatic treatment

8. Distracts from snacking and overeating

9. A new way to socialize 

10. Furthers the imagination

These are just some of the remarkable benefits of videogames. With right timing and proper guidance from parents, surely video games can be a good thing for both the parents and the kids.

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Next Level Education System through Video Games

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The most basic and important aspect in understanding how video games can refurbish education is shifting the widely shared standpoint that games are just “mere entertainment.” More than a multi-billion dollar industry, more than a gripping toy for both children and adults, more than a means to computer literacy, video games are significant because they let people participate in a new and advanced realm. They let players think, talk, and act—they let players inhabit—roles otherwise far-off to them.

These rich virtual worlds are what make games such significant contexts for learning. In the world of virtual gaming, learning no longer means facing words and symbols separated from the things those words and symbols are about in the first place. The inverse square law of gravity is no longer something understood exclusively through an equation; students can gain virtual experience walking on worlds with lesser mass than the Earth, or plan manned space flights that entail understanding the changing effects of gravitational forces in different parts of the solar system. In virtual worlds, learners experience the concrete realities that words and

symbols describe. Through such experiences, athwart multiple contexts, learners can understand complex concepts without losing the connection between abstract ideas and the real problems they can be used to resolve. In other words, the virtual worlds of games are influential because they make it possible to develop situated understanding.

Although the typecast of the gamer is a lone teenager seated in front of a computer, game play is also a methodically social phenomenon. The best examples are massively multiplayer online games: games where thousands of players are concurrently online at any given time, participating in virtual worlds with their own economies, political systems, and cultures. But vigilant study shows that most games—from console action games to PC strategy games—have tough game playing communities. Whereas schools largely sequester students from one another and from the outside world, games bring players collectively, competitively and cooperatively, into the virtual world of the game and the social community of game players. In schools, students mostly work alone with school-sanctioned materials; avid gamers seek out news sites, read and write faqs, take part in discussion forums, and most notably, become serious consumers of information. Classroom work has less impact outside of the classroom; its only real audience is the teacher. 

Game players, in contrast, develop reputations in online communities, transforming audiences as writers through discussion forums, and occasionally even take up careers as professional gamers, traders of online commodities, or game modders and designers. The virtual worlds of games are powerful, in other words, because playing games means developing a set of effective social practices. Video games definitely can build social confidence.

In other words, by developing virtual worlds, games incorporate knowing and doing. But not just knowing and doing. Games bring mutually ways of knowing, ways of doing, ways of being, and ways of caring: the situated understandings, effective social practices, powerful identities, and shared values that make someone an expert.

There is a lot being learned in video games. And this is true. But for some educators it is hard to see the educational potential in games because these virtual worlds are not about memorizing words, or definitions, or facts.

Video games are about a whole lot more.

 

 

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Benifits of Video Games

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Many videogames for the children have huge positive potential in addition to their entertainment value.

Also, many studies proved that there has been considerable success when games are designed to address a specific problem or to teach a certain skill.

According to Dr. Mark Griffiths, most reported effects of videogames -particularly in the popular press – appear to centre upon the alleged negative consequences. These have included his own research into video game addiction, increased aggressiveness, and the various medical and psychosocial effects. However, there are many references to the positive benefits of videogames in the literature. Research dating right back to the early 1980s has consistently shown that playing computer games(irrespective of genre) produces reductions in reaction times, improved hand-eye co-ordination and raises players’ self-esteem.

Videogames help educate your child about aspiration, success, and disappointment. Children get experience with both winning and losing—and learn that no matter what the result. Games also give you the chance to teach your preschooler about rules, about integrity and honesty, and about luck. Games also can help increase your child’s ability to focus her attention.

Besides helping to accustom your child with “life lessons” and to practice valuable social skills, most good children’s videogames also afford preschoolers the opportunity to hone certain academic skills. Most videogames for preschoolers engage either counting or color matching, for instance.

What’s more, curiosity, fun and the nature of the challenge also appear to add to a game’s educational potential.

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